All We Need

I’m a Game Designer and Level Designer with a First-Class Honours degree in Game Development and four years of professional experience in the mobile games industry.

My background has given me a strong understanding of player-driven design, with a focus on level flow and encounter design. I aim to create environments that communicate clearly with the player while offering depth through exploration, challenge, and mastery.

I am currently the founder of an independent studio, leading the development of Namefall, a third-person Souls-like RPG. Through this project, I design interconnected levels that emphasise combat pacing, risk-reward decision making, and environmental storytelling, drawing inspiration from tightly crafted, systems-driven experiences.

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