Personal Projects – Highlights
Lonely Island – Unity
When creating a level for a game, knowing how to effectively guide the player in a subtle but clear way is absolutely necessary for the experience to be as immersive as possible. This project features the level design of an island where I have created a natural layout that guides the player effectively through the use of geometry, lighting and specific landmarks.
Grey-boxed area
The reel below showcases the grey-boxed area which features a simple terrain layout together with the basic, primitive shapes that indicate what the key objects and geometry will be used to guide the player.
Polished area
The reel below showcases the finished version of the island. Foliage, trees and rocks have been placed. Lighting has also been implemented to further guide the player in the direction wanted.
Geometry
The geometry of the level relies on several key factors: trees, rocks, walking paths and angles used for objects. I have made it so that the walking path, the trees and the rocks all lead to the centre point on the screen, converging towards a unique point for further guidance.
Lighting
Volumetric lighting has been used to further guiding the player in their path. The rays coming from the side converge with the key elements of the map pointing in the direction needed to progress.
Fort Strongpeak – Unity
Assassin’s Creed: Odyssey inspired level (Unity solo project)
The project showcases a level that has at its centre a fort I have designed, documented, blocked out and iterated upon. It includes:
– 2D pen and paper sketches and map.
– A flowchart that shows the flow and key objectives of the level.
– 3D block-out which measures distances, size and pace of the level.
– Images from the Assassin’s Creed franchise as inspiration and reference.
Various Environments
A short video of various environments I have created for different personal projects.
The Path – In Development
Demolition Crew
Warship Warfare
Roundabout
Idle Mechanic
Pirate’s Quest
Cat Samurai
Idle Drink Factory
Air Combat
Dungeon Loot Escape
Software
Unity
Unreal
Godot
GitHub
Visual Studio
Blender
Hello there adventurer, my name is Pietro Mascellino.
In the enchanting realm of Sicily, where lush greenery meets the deep blue sea, I was born. From an early age, I was captivated by the magic of videogames and the thrill of adventure, setting the stage for an epic journey ahead. My quest led me to the University of East London, where I delved into the world of Game Design, mastering the skills needed to create immersive and engaging experiences.
For the past three years, I have been on the front lines of the gaming industry, working as a dedicated game designer. Beyond the digital realms, I find inspiration in meditation and hiking through nature’s most wild landscapes. These moments of peace and reflection recharge my spirit and ignite new ideas, blending the excitement of the natural world with the depth of virtual ones.