During my time at Full Fat, I worked as a Game Designer focused on hyper-casual mobile games. My core responsibilities included designing gameplay mechanics, defining the core loop, shaping player progression, and ensuring a strong and engaging game flow. I was involved from the early concept phase through to balancing and final polish, working to ensure that every element of the experience supported both accessibility and long-term engagement.
In many projects, I also took on a leadership role within small development teams of five to eight members. This involved planning and managing production schedules, assigning and tracking tasks across disciplines, and facilitating daily communication to keep the team aligned and productive. I acted as a bridge between design, development, and art to ensure clarity of vision and smooth execution throughout the process.
All of our games were built using the Unity engine, and I often worked directly within the engine to prototype mechanics, implement design features, and fine-tune gameplay elements.
Over the course of my time at Full Fat, I contributed to more than 30 game projects. While only a selection is showcased here, they represent the titles that best reflect the quality, creativity, and polish I strive for in my work.